Vinita Bhatia
Nov 17, 2025

Monopoly’s digital turn tests a century of play

The App Banking edition pushes the 90-year-old Hasbro franchise into hybrid territory, raising fresh questions for marketers about modernising legacy IP without losing its core appeal.

Nilay Verma, head (India and Southeast Asia), Hasbro India.
Nilay Verma, head (India and Southeast Asia), Hasbro India.

Earlier this month, a routine traffic stop in Fullerton, California turned into a global headline when a driver casually handed over a ‘get out of jail free’ card to the police. It was not a legal manoeuvre, but it was instantly recognisable.

This is proof of how deeply Monopoly sits in the cultural bloodstream. The moment resurfaced just as the brand approached its 90th anniversary, a milestone Hasbro is using to push the board game into its most digitally mediated chapter yet.

The longevity of Monopoly, and its ability to straddle nostalgia and reinvention, has always fascinated me. Over the years, many people can trace their earliest understanding of negotiation, competition and finance back to the board. Delhi-based estate agent Ismail Akbar is one of them. He recalled the way childhood battles around the Monopoly board shaped his interest in property.

“Trading sites, outmanoeuvring rivals and watching a portfolio come together offered an early taste of how strategy and timing can build advantage,” he told Campaign. The appeal, he said, is anchored in an enduring principle: smart bets on valuable assets can change the outcome of the game.

As Monopoly enters its tenth decade, Hasbro is attempting a transition that could influence how legacy IP adapts in an era defined by screens. The company’s latest launch, the Monopoly App Banking Edition in India, is a clear signal of where it believes the next wave of play is heading. The board remains, but the cash is gone; in its place, a mobile app that takes over as banker, executing payments, tracking balances and weaving in mini-games. The shift is designed to appeal to children for whom tapping a device is more intuitive than counting currency.

Nilay Verma, head (India and Southeast Asia), Hasbro India, told Campaign what this transition means for India’s toy and gaming market and for a brand that has relied for decades on the tactile rhythm of rolling dice and collecting notes. For Verma, the move is not a rupture but an extension. “We have been able to maintain the relevance of Mr Monopoly for 90 years across generations because of the innovation and relevance we've built,” he said.

His argument is simple: formats evolve, but the underlying learning does not. “Play connects people, brings families together, gets young children or adults to have a good time,” he added. Core skills such as negotiation, money management, teamwork and creativity “remain unchanged. Only the medium changes, which communicates the same experience and skills to players, and that's what we maintain across generations.”

Reinventing familiar logic for a digital childhood

The App Banking edition is set up for players eight and above. Instead of stuffing paper notes under property cards, players tap bank cards linked to the app. Some mechanics have been reimagined: getting ‘out of jail’, for instance, now involves completing a digital challenge.

But the core gameplay continues to revolve around trade-offs, risk, tempered aggression and a bit of luck. This explains the tension between aspiration and consequence that has long defined the game. What changes is the pace, which is quicker, and the functionality, which mirrors contemporary payment behaviour.

For India, this shift lands at an interesting moment. Digital payments have grown exponentially, yet the attachment to cash persists, especially for children learning financial basics. By introducing cashless interactions in a controlled environment, the app version may push behavioural alignment without entirely losing the analogue grounding of the board.

This raises a broader question for marketers: how far can traditional play be hybridised before it loses what made it emotionally durable? Monopoly has historically been one of the few cross-generational entertainment formats that does not depend on screens. Now, the screen is part of the pedagogy.

Local adaptation as a growth strategy

Hasbro’s playbook for India illustrates why the market has become central to the bnilayrand’s global roadmap. Monopoly entered the country in 2017 with its classic version. By 2020, electronic versions and vernacular editions in Hindi, Tamil, Kannada, Malayalam and Telugu followed.

In 2023, India received an exclusive addition: Monopoly Cricket, launched during the ICC World Cup and developed with local designers to capture the sport’s national significance. In 2024, a Harry Potter IP-based version joined the lineup, aimed at strengthening youth appeal.

These variants are shaped by what Verma describes as three layers. “This includes entry-level systems targeted more towards kids aged four to five years, where we integrate IPs like a Peppa Pig Monopoly version. Then we graduate to the classic version, which most millennials have grown up with. Then there is Monopoly’s electronic version, where we introduce cashless transactions, where various variables in the game are available through digital units,” he explained. The expansion continues this year with House of Dragons.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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The App Banking Edition, in that sense, becomes another rung on a multi-tier ladder. It functions as a transitional format; familiar enough not to alienate older players, yet digitally aligned to meet the expectations of younger ones. It is also part of a strategy to ensure each lifestage has its own entry point into Monopoly, an idea Verma summarises as keeping the brand “multi-generational.”

Inside the portfolio’s economics

Hasbro today manages more than 20 Monopoly versions in India, but not all of them have equal weight. The classic board accounts for roughly 30% of sales. Another 20% comes from electronic versions, including the new app-enabled model. Around 15% is driven by card-based games such as Monopoly Deal, spanning franchises like Harry Potter, Lilo & Stitch or Pokémon.

These products form what Verma describes as “core and long-range articles,” collectively representing 50–65% of sales. The remaining 35% comprises IP tie-ins and experimental versions, or the highest-churn category. “The consumer helps us decide what continues in the long run and what needs to be changed to meet consumer demands,” he said.

Distribution strengthens this architecture. Monopoly is available through neighbourhood stores, modern retail and online platforms such as Amazon, Flipkart and BlinkIt, giving Hasbro coverage across 99% of Indian pincodes. Half the brand’s sales now come from e-commerce and quick commerce, an indicator of convenience-driven purchasing and declining dependence on showroom browsing.

Marketing, meanwhile, blends digital campaigns, performance marketing, in-store activations and conventional channels. The challenge lies not in building awareness for Monopoly, a brand many Indians believe they already “know”, but in communicating the breadth of new versions layered on top of the original.

Almost all Monopoly products for India are locally sourced. “We source almost 100% of our product from here for Monopoly, working with local vendors who continue to partner with us,” Verma noted. This localised supply chain extends to card games like Cluedo, NERF, and Guess Who? which are also manufactured in India.

Learning from global rollouts  

The App Banking Edition began its global rollout in March 2025, and India’s strategy reflects early lessons from other regions. Verma told me that the version acted as a bridge for families seeking a midpoint between junior formats and the classic game. The key learning has been to explain “why this product offers something that they can benefit from in a life stage,” a communication frame now used across India and Southeast Asia.

Hasbro monitors consumer conversations worldwide to track sentiment around features, usability, IP tie-ins and potential localisation needs. This approach blends global consistency with regional flexibility, which is a crucial balance for a brand trying to modernise without alienating loyalists.

The digital pivot also brings new responsibilities, particularly around data. With children forming a significant percentage of players, data governance becomes integral to market acceptance. This is even more relevant in India with the Digital Personal Data Protection Act 2023. Verma was clear on this point: “All data that goes into the app is 100% encrypted and gives the consumers an option to delete the data if they choose to.” He added that the system is “100% tested to ensure it is safe for any user to interact with the app.”

Navigating the analogue–digital tension

Parents have long used Monopoly as a way to teach budgeting, delayed gratification, and the consequences of reckless spending. The analogue nature of the game, which includes counting money, handling transactions, and learning arithmetic through play, is part of that experience.

That is why some players remain cautious about the digital shift. Surat-based Gulshan Soni, whose teenagers still take time away from their social media feeds to play Monopoly, reflected on what he sees as the core of the experience. For decades, he said, the game acted as a primer on capitalism. “The digital format introduces efficiencies but also removes the physicality of counting money, an experience that parents like me consider educational,” he said.

This tension between efficiency and experience will shape how the new version is received. Monopoly’s analogue rituals, including the banker’s neat stacks and the clutter of Chance cards, have historically been part of its charm. Digitising the backbone of the game tests whether the franchise can modernise without losing that emotional texture.

Monopoly at 90 offers a rare live case study in managing brand elasticity. Hasbro’s strategy, be it layering local IP, increasing SKU breadth, building age-tiered pathways, and introducing digital mechanics, illustrates the delicate balance required to evolve a legacy brand without over-extending it.

The app banking edition will now test the durability of that strategy. In a market where nostalgia sells but digital behaviour drives consumption, its success will depend less on units sold and more on whether it helps reframe an analogue ritual for a generation that grew up swiping rather than shuffling paper notes.

For an industry navigating its own transitions — between TV and OTT, longform and reels, storytelling and shoppability — Monopoly’s hybrid turn offers a familiar reminder: relevance is never a static attribute. It has to be rebuilt, version after version, without losing sight of the core that made the brand matter in the first place.

If Hasbro gets this iteration right, Monopoly may enter its next decade not simply as a preserved classic, but as a case study in how legacy brands negotiate, survive, the shift from the physical to the digital economy.

Source:
Campaign India

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